How To Heal In Killing Floor
This video has two segments one showing the incorrect way of quickhealing and the other showing the correct way.
How to heal in killing floor. There s a summary in the. Self healing in a solo game is 50 hp in a game with another player or more is 20 hp. Medical syringe statistics ammo. So in general it s better to heal other players.
The medic grenade is one of the most useful utilities in killing floor 2. Complete the map or wipe on hans. The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding. From killing floor wiki.
Then look a the medic xp bar that will now have moved. Shoot zeds that can lead to your tank s death crawlers sirens bloats. Then play with it and the double barrel and heal your team mates when its needed. 100 recharges related achievements self medicator while you can use your medical syringe to heal your own wounds it is far more effective when used on a team mate.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape. With the ability to heal entire squads in a pinch as well as dealing massive amounts of poison damage to all zeds in range. When you reach level 25 you can start healing. All discussions screenshots artwork broadcasts videos workshop news guides reviews.
Volkov here showing a video of me quickhealing. It needs 100 energy before it can be used. Healing others cost 50 energy for 20 hp and grants 8 quid assuming the 20 hp doesn t fully heal him in all difficulties. Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
A firebug who is below level 3 or 4 without armor can aim at the floor and deliberately burn himself with the flamethrower whose ammunition is inexpensive and allow the medic to heal him. The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding. The only times when this grenade is not going to be effective is if there are sirens near either your intended target or your person.